Java Script
Learn javascript easy steps:
- 1. JavaScript - a Brief Introduction IMI PRINCE www.newsvelley.blogspot.com
- 2.
What is JavaScript• Object based (not object oriented) programming
language – very limited object creation – a set of pre-defined objects
associated with • HTML document structure – many HTML tags
constitute JS Objects • Browser functionality – provides a
limited API to Browser functionality
- 3. Where did it come from•
Originally called LiveScript at Netscape – started out to be a server
side scripting language for providing database connectivity and
dynamic HTML generation on Netscape Web Servers – Netscape decided
it would be a good thing for their browsers and servers to speak
the same language so it got included in Navigator – Netscape in
alliance w/Sun jointly announced the language and its new name Java
Script – Because of rapid acceptance by the web community
Microsoft forced to include in IE Browser
- 4. Browser
compatibility• For the most part Java Script runs the same way in all
popular browsers• There are many areas where there are slight
differences in how Java Script will run• there will be a separate set of
slides addressing these differences.
- 5. JavaScript…Java ?•
There is no relationship other than the fact that Java and JavaScript
resemble each other (and C++) syntactically• JavaScript is pretty much
the de-facto standard for client-side scripting (Internet Explorer
also provides VBScript & JScript)• In Netscape browsers there is an
API that allows JavaScript and Java applets embedded in the same page
to converse
- 6. What can it be used for• Some pretty amazing
things…. – Text animation – graphic animation – simple browser based
application – HTML forms submission – client-side forms data
validation (relieving the server of this task) – web site navigation
- 7. What do I need to get started• A web browser – Netscape
Navigator 4.x or later – MS Internet Explorer 3.x or later• A text
Editor – Wordpad/Notepad – Vi, Emacs
- 8. Process• Open your
text editor• create a file containing html and Javascript• save as
text file with file type .htm or .html• open your browser• click on
file, open file – locate the file you just created• open file in
browser
- 9. Putting JavaScript into your HTML• in an external
file – collect commonly used functions together into external
function libraries on the server • added benefit of privacy from
curious users• in-line with your HTML• as an expression for an HTML tag
attribute• within some HTML tags as Event Handlers
- 10.
<SCRIPT>…</SCRIPT>• <SCRIPT language=….
src=……></SCRIPT>• The <SCRIPT> tag indicates to the
browser the beginning of an embedded script; </SCRIPT> indicates
the end of an embedded script.• the “language” attribute indicates the
script processor to be used• the “src” attribute indicates the URL of a
file on the server containing the script to be embedded
- 11.
Scripts• Since scripts are placed in line with with HTML older browsers
will attempt to render them as text.• To preclude this hide them in
side of an HTML comment . <!-- -->• for JavaScript
comments use // or /* */
- 12. <SCRIPT>• <SCRIPT
LANGUAGE=“JavaScript”>• <!-- start hiding code from old
browsers>• Script• Code• Goes• Here• // Stop Hiding code
-->• </SCRIPT>
- 13. Object Hierarchy
window history document
location link link anchor layer form applet
image area text radio button fileUpload
select textarea checkbox reset
option password submit
- 14. Objects•
window - the current browser window• window.history - the Netscape
history list• window.document - the html document currently in the
browser client area• window.location - the browser location field•
window.toolbar - the browser toolbar• window.document.link - an array
containing all of the links in the document• window.document.anchor -
an array of all the anchor points in the document
- 15. Objects
(more…)• Window.document.layer - a named document layer•
window.document.applet - a named java applet area•
window.document.image- a named image tag• window.document.area - a
named area• window.document.form - a named form or the default form•
ect, ect
- 16. A few examples...• window.location =
“http://www.yahoo.com” – will take you to the specified URL (like a
goto)• window.history.back() – back() is a method on history – will
be like clicking the back button in Nav 3 – in Nav 4 will take you
back to prev window• window.history.goto(1) – takes you back to first
URL in history array
- 17. The Object Model• It is very important
to understand the object model• each object has its own properties,
some of which are read only some of which you can set directly by
assignment (as location)• each object also has a set of behaviors
called methods
- 18. Object Model =
Text Object
HTML text tag B l u r () defaultValue
form name Select()
type focus() value Red -
gettable and settable handleEvent
- 19.
Object Event Handlers• Most objects respond to asynchronous, user
generated events through predefined event handlers that handle the
event and transfer control to a user written event handling function•
Each object has particular events that they will respond to• the way you
specify an event handler is by adding an additional attribute to the
HTML tag that specifies the particular handler• <input name=bt1
type=button value=ok onClick=“acb();”>
- 20. Events•
onAbort• onBlur• onChange• onClick• onError• onFocus•
onLoad• onMouseOut• onMouseOver• onReset• onSelect• onSubmit•
onUnload
- 21. onAbort• Activated when a user aborts the
loading of an image <img name=ball src=images/ball.gif
onAbort=“alert(‘You missed a nice picture’)”>
- 22. onBlur•
Used with frame, select, text, textarea and window objects• invoked
when an object loses the focus• use with select, text and textarea for
data validation
- 23. onChange• Used with select, text and
textarea objects• use instead of onBlur to validate only if a value has
changed <form> Color: <select
onChange=“processSelection()”> <option value=“R”>Red
<option value=“G”>Green <option value=“B”>Blue
</select> </form>
- 24. onClick• Used with button,
checkbox,link, radio, reset, and submit objects. <input
type=button name=btn1 value=“Click Me” onClick=“alert(‘button was
clicked’;” >
- 25. onError• Used with image and window objects
to invoke a handler if an error occurs while an image or window is
loading.• Setting window.onerror = null will prevent users from seeing
JavaScript generated errors
- 26. onFocus • Used with frame,
select, text, textarea and window objects. • Just the opposite of
onBlur; i.e. invoked when the object gets focus.<body
bgcolor=“lightgrey” onBlur=“document.bgColor=‘black’
onFocus=“document.bgColor=‘white’” >
- 27. onLoad• Used with
window, frame and image objects (use with <body ….><frameset
….> and <img ...>) <img name=spinball
src=images/spinball.gig onLoad=“startAnimation(this)”>
- 28.
onMouseOut and onMouseOver• Used with area and link objects• user moves
mouse off of an area or link <map name=flower> <area
name=top coords=“0,0,200,300 href=“javascript:displayMessage()”
onMouseOver=“self.status=‘when you see this message click your left
mouse button’ ; return true” onMouseOut=“self.status = ‘’ ;
return true”>
- 29. onReset• Used with form objects <form onReset=“alert(‘the form has been reset’)” >
- 30.
onSelect• Used with text and textarea objects• run some JavaScript
whenever a user selects a piece of text in a text or textarea object
<input type=text name=line onSelect=“showHelp()” >
- 31.
onSubmit• Use with form objects to run a handler whenever a form has
been submitted.• Useful to validate all fields prior to actual
submission
- 32. onUnload• Just like onLoad but the handler is
run when the window/frame is exited <body
onUnload=“cleanup()” >
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